![]() ![]() Excellent for surprise ground assaults on enemy planets and early strikes. Has a decent hull (160 kt), big fuel tank (330 kt), cargo hold (290 kt), and cloaks. Generally what you want to do is have Tech 5-7 engines on every second one, so it can tow another Eros to the next destination. However, since they don’t tend to move often, can be built with lower-tech engines (Tech 7 at most). ![]() ![]() Has two engines, and thus can be used for towing. As they are only Tech 4 Hull, build them with a secondary starbase. You need at least 3-4 to have an appreciable effect on temperature in a reasonable amount of time. Cools planets by 1 degree per turn until 50 is reached. Often captured in combat due to low crew count. Has 2 engines and can be used for towing. Most often armed with X-Rays for capturing freighters or killing fighters, or Disruptors, which allows them a bit of minesweeping as well. Build this on new starbases before you tech up to the Eros. Biggest ships are quite weak (although cheap)Ī cheap ship to build for Hiss! ‘ing.In practice, with 4-6 ships Hissing, this means you can continually tax populations to 30-40% taxes, and they won’t riot. Hiss! mission increases happiness by 5 per Hissing ship, before the unhappiness from high taxes is applied.They make very good allies for most of the carrier races. Unfortunately, they MUST get a good early start, and MUST be aggressive early, as they have the weakest battleship in the game, and a mediocre medium carrier. They also have very strong Ground Attack, 150% ship damage tolerance, Cloaking ships, the De-cloaking Loki ship, and one Terraforming ship (cooling only). The Lizards are an economic race due to double-mining speed, and the Hiss! mission. ![]()
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